Why you havent seen nothing yet when it comes to iOS games

Graeme Devine:

When I first got an iPad, I was sold on it being the ultimate piece of science fiction technology for gaming. I think it is the most interesting new technology product I&#8217-ve worked on in years and I really wanted to make games for it.

I don&#8217-t think a lot of people are really thinking yet what games mean on these touch platforms, the joystick is gone, there is no proxy in between you and the screen anymore. When I first saw the photos being rotated and pinch / zoomed on the iPhone, I knew things had changed forever, and people are trying to insert something back in there when clearly the best applications are the ones where the screen is a window onto a world that you can touch. I am not a fan of virtual d-pads, pointers, or other crutches, we have an opportunity on these devices to let players hold, move, touch, and feel the game in front of them and I intend to focus on that.

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