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	<title>Midas Oracle .ORG &#187; games</title>
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	<link>http://www.midasoracle.org</link>
	<description>Prediction Markets, etc.</description>
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		<title>Why you haven&#8217;t seen nothing yet when it comes to iOS games</title>
		<link>http://www.midasoracle.org/2010/12/09/apple-ios-ipad-iphone-games-gaming/</link>
		<comments>http://www.midasoracle.org/2010/12/09/apple-ios-ipad-iphone-games-gaming/#comments</comments>
		<pubDate>Thu, 09 Dec 2010 14:34:17 +0000</pubDate>
		<dc:creator>Chris F. Masse</dc:creator>
				<category><![CDATA[Information Technology]]></category>
		<category><![CDATA[Inventions & Innovations]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Apple iOS]]></category>
		<category><![CDATA[Apple IPad]]></category>
		<category><![CDATA[Apple iPhone]]></category>
		<category><![CDATA[Apple iPod Touch]]></category>
		<category><![CDATA[entertaining]]></category>
		<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPod Touch]]></category>
		<category><![CDATA[technologies]]></category>
		<category><![CDATA[touch screen]]></category>
		<category><![CDATA[touch technologies]]></category>
		<category><![CDATA[user interface]]></category>

		<guid isPermaLink="false">http://www.midasoracle.org/?p=22179</guid>
		<description><![CDATA[Graeme Devine: When I first got an iPad, I was sold on it being the ultimate piece of science fiction technology for gaming. I think it is the most interesting new technology product I&#8217;ve worked on in years and I &#8230; <a href="http://www.midasoracle.org/2010/12/09/apple-ios-ipad-iphone-games-gaming/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><strong><a href="http://kotaku.com/5708642/apple-loses-its-iphone-game-guru">Graeme Devine</a>:</strong></p>
<p style="padding-left: 120px;"><strong>When I first got an iPad, I was sold on it being the ultimate piece of science fiction technology for gaming.</strong> I think it is the most interesting new technology product I&#8217;ve worked on in years and I really wanted to make games for it.</p>
<p style="padding-left: 120px;"><strong><span style="color: #ff0000;">I don&#8217;t think a lot of people are really thinking yet what games mean on these touch platforms</span>, the joystick is gone, there is no proxy in between you and the screen anymore.</strong> When I first saw the photos being rotated and pinch / zoomed on the iPhone, I knew <span style="color: #800080;"><strong>things had changed forever</strong></span>, and people are trying to insert something back in there when clearly the best applications are the ones where <strong>the screen is a window onto a world that you can touch.</strong> I am not a fan of virtual d-pads, pointers, or other crutches, <strong><span style="color: #ff0000;">we have an opportunity on these devices to let players hold, move, touch, and feel the game in front of them</span></strong> and I intend to focus on that.</p>
<p>People who invest in stocks should pile in on AAPL.</p>
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		<title>Remember Nigel Eccles of HubDub?</title>
		<link>http://www.midasoracle.org/2010/11/21/nigel-eccles-of-hubdub/</link>
		<comments>http://www.midasoracle.org/2010/11/21/nigel-eccles-of-hubdub/#comments</comments>
		<pubDate>Sun, 21 Nov 2010 23:19:46 +0000</pubDate>
		<dc:creator>Chris F. Masse</dc:creator>
				<category><![CDATA[Betting]]></category>
		<category><![CDATA[Gambling]]></category>
		<category><![CDATA[FanDuel]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[HubDub]]></category>
		<category><![CDATA[Nigel Eccles]]></category>

		<guid isPermaLink="false">http://www.midasoracle.org/?p=21943</guid>
		<description><![CDATA[HubDub FanDuel &#8220;20,000 users per month who have placed more than 65,000 bets worth more than $1 million to their winners since play started&#8221; &#8220;I know a major newspaper in London that makes $15 million a year from sports betting &#8230; <a href="http://www.midasoracle.org/2010/11/21/nigel-eccles-of-hubdub/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.hubdub.com/">HubDub</a></p>
<p><a href="http://www.fanduel.com/">FanDuel</a></p>
<p><a href="http://abcnews.go.com/Sports/wireStory?id=11720687">&#8220;20,000 users per month who have placed more than 65,000 bets worth more than $1 million to their winners since play started&#8221;</a></p>
<p><a href="http://www.businessinsider.com/fantasy-football-betting-2010-9">&#8220;I know a major newspaper in London that makes $15 million a year from sports betting alone.&#8221;</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Show me someone stating that you can&#8217;t monetize a play-money prediction exchange, and I&#8217;ll show you an idiot.</title>
		<link>http://www.midasoracle.org/2009/09/15/play-money-prediction-exchanges-selling-virtual-goods/</link>
		<comments>http://www.midasoracle.org/2009/09/15/play-money-prediction-exchanges-selling-virtual-goods/#comments</comments>
		<pubDate>Tue, 15 Sep 2009 08:12:10 +0000</pubDate>
		<dc:creator>Chris F. Masse</dc:creator>
				<category><![CDATA[Analysis (Industry)]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Business & Economic Models]]></category>
		<category><![CDATA[Internet Marketing - Internet Commerce]]></category>
		<category><![CDATA[business models]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Internet Marketing]]></category>
		<category><![CDATA[virtual goods]]></category>

		<guid isPermaLink="false">http://www.midasoracle.org/?p=17149</guid>
		<description><![CDATA[58% of game players spent money on virtual items in free-to-play games in the past year. The most commonly purchased virtual item (71%) was virtual currency, which most games require for the purchase of other virtual items. [] The next &#8230; <a href="http://www.midasoracle.org/2009/09/15/play-money-prediction-exchanges-selling-virtual-goods/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><strong><a href="http://www.midasoracle.net/2009/09/15/virtual-goods/">58% of game players spent money on virtual items in free-to-play games in the past year.</a></strong></p>
<p style="padding-left: 90px;">The most commonly <strong>purchased</strong> virtual item (71%) was <strong>virtual currency</strong>, which most games require for the purchase of other virtual items. [] The next most purchased type of virtual item (37%) was <strong>weapons</strong> and then <strong>subscription codes</strong> (30%). After that, users reported purchasing <strong>wearables</strong> (26%), <strong>power-ups</strong> (25%), and <strong>virtual gifts</strong> (19%). Finishing out the list was <strong>DLC content</strong> (16%).</p>
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		<item>
		<title>Itâ€™s Only A Game.</title>
		<link>http://www.midasoracle.org/2008/11/13/only-a-game/</link>
		<comments>http://www.midasoracle.org/2008/11/13/only-a-game/#comments</comments>
		<pubDate>Thu, 13 Nov 2008 23:26:53 +0000</pubDate>
		<dc:creator>Chris F. Masse</dc:creator>
				<category><![CDATA[All Best Posts Ever]]></category>
		<category><![CDATA[Analysis (Industry)]]></category>
		<category><![CDATA[Analysis (Meta)]]></category>
		<category><![CDATA[Collective Intelligence - Wisdom Of Crowds]]></category>
		<category><![CDATA[Exchanges & Markets]]></category>
		<category><![CDATA[X Universes]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[InTrade]]></category>
		<category><![CDATA[prediction markets]]></category>

		<guid isPermaLink="false">http://www.midasoracle.org/?p=11382</guid>
		<description><![CDATA[Mihai Nadin (University of Texas, Dallas): Itâ€™s Only A Game Prediction markets of all kinds pop up all over the world. As betting animals, we human beings get a kick out of knowing better. The illusion of having known things &#8230; <a href="http://www.midasoracle.org/2008/11/13/only-a-game/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><strong><a href="http://en.wikipedia.org/wiki/Mihai_Nadin">Mihai Nadin (University of Texas, Dallas)</a>:</strong></p>
<p style="padding-left: 150px;"><strong>Itâ€™s Only A Game</strong></p>
<p style="padding-left: 150px;"><strong>Prediction markets of all kinds pop up all over the world. </strong>As betting animals, we human beings get a kick out of knowing better. The illusion of having known things before others did is even more seductive. Yes, in retrospect, we are all right. But <strong>contracts that yield payments based on figuring out outcomes of an event</strong> â€”How will a new product do? Will a new movie be a hit? Who will win the election? When will the â€œbig oneâ€ hit California?â€” are not about perceptions after the fact. Their object is the future. For me, they are <strong>anticipations</strong>,  realizations in the space of possibilities.</p>
<p style="padding-left: 150px;"><strong>Informed by aggregated knowledge (or by an illusion of knowledge expressed as a more-or-less informed guess),</strong> prediction markets, unlike a crystal ball readings, were adopted by many organizations. Some of them were simply desperate â€”here the US Defense Department qualifies for the trophy. Others, such IBM or Hewlett Packard, rich enough to try yet some other innovation â€”a canâ€™t-lose proposition. Think about Google â€”how many will adopt Chrome, a browser that compares, in their views, only to sliced bread? But, surprise-surprise, at Google trading became yet another program, a trading robot that made its inventor rich in Gooblers (the currency for betting at Google). Do you feel like competing with such a program?  Keep in mind that in the stock market performance over the last few weeks loss in value always came in swings. For people in the prediction market, this afforded higher profits than a steadily climbing market would have. You donâ€™t need to short (especially when itâ€™s not looked upon very kindly) to make money. Algorithms are good at this nerve-racking game â€”make money on melting markets, while everyone else loses their shirts (savings for retirement, for tougher days, for college education, etc.). Actually, on Intrade during the short McCain upswing (or was it Obamaâ€™s downswing?â€”depends how you look at it) more money could have been made than on the final outcome.</p>
<p style="padding-left: 150px;">The low error rate in prediction markets made them popular not only among people dealing in Gooblers, but also in dollars or euros.<strong> More important is whatever we derive from the dynamics of aggregation. </strong>In the first place, information that can be used proactively (to minimize the impact of certain events, or to prepare for new opportunities). This is where things get really interesting. <strong>What does it take to make the â€œdangerous little knowledgeâ€ dispersed among many to aggregate? </strong>Ego will not do.  In the aggregate prediction market we are only a nameless bit.  The answers to the question of what does it take to become part of the new lotteries so far converge towards incentives. You can read â€œgreedâ€ here instead,  if you donâ€™t faint at the thought that making money is an instinct that unfailingly overrides haughty ethical or religious pronouncements (never mind political demagoguery in a day and age of massive corruption).</p>
<p style="padding-left: 150px;">Having said this, I remember asking Cass Sunstein why he ignored prediction markets as games in his successful Infotopia. If I had advised either McCain or Obama â€”no, not my desire to advise candidatesâ€” my medium of choice for their success would have been games. Yes, prediction markets can make some people â€”actually, very fewâ€” richer. <strong>But embodied in games, driven by real-life data, prediction markets can engage many more people in having fun, while simultaneously giving up, in the aggregation of competition, the tidbits of information they somehow, knowingly or not, own. </strong>Playing games is not gambling. Therefore, the regulatory gauntlet that keeps Intrade in Ireland could disappear.<strong> Provided that Intrade reconstitutes itself into an MMPORP (Massively Multiplayer Online Role-Paying game, for those who donâ€™t recognize the abbreviation).</strong> How would Intrade resist the pressure of sharing the game playing data to some homeland security outlet  is a question above my payrate (if you allow me the innocuous quote).</p>
<p style="padding-left: 150px;">Easier said than done. But I, for one, see the prediction markets make the transition (sooner or later). <strong>Anyone want to bet on this?</strong></p>
<p><strong><a href="http://en.wikipedia.org/wiki/Mihai_Nadin">Mihai Nadin (University of Texas, Dallas)</a></strong></p>
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		<title>The SuperStruct Game = the worldâ€™s first massively multiplayer forecasting game</title>
		<link>http://www.midasoracle.org/2008/09/25/the-superstruct-game-the-world%e2%80%99s-first-massively-multiplayer-forecasting-game/</link>
		<comments>http://www.midasoracle.org/2008/09/25/the-superstruct-game-the-world%e2%80%99s-first-massively-multiplayer-forecasting-game/#comments</comments>
		<pubDate>Thu, 25 Sep 2008 21:07:10 +0000</pubDate>
		<dc:creator>Chris F. Masse</dc:creator>
				<category><![CDATA[Forecasting (Science & Practice)]]></category>
		<category><![CDATA[Inventions & Innovations]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Institute for the Future]]></category>
		<category><![CDATA[The SuperStruct Game]]></category>

		<guid isPermaLink="false">http://www.midasoracle.org/?p=9884</guid>
		<description><![CDATA[The SuperStruct Game FAQ YouTube video - Tip via our good doctor Pennock of YooPick fame. -]]></description>
			<content:encoded><![CDATA[<p><strong><a title="The SuperStruct Game" href="http://www.superstructgame.org/">The SuperStruct Game</a></strong></p>
<p><a href="http://www.iftf.org/node/2096">FAQ</a></p>
<p><a href="http://www.youtube.com/watch?v=r_HxFSY581U">YouTube video</a></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="src" value="http://www.youtube.com/v/r_HxFSY581U&amp;hl=fr&amp;fs=1" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/r_HxFSY581U&amp;hl=fr&amp;fs=1" allowfullscreen="true"></embed></object></p>
<p>-</p>
<p>Tip via our good doctor Pennock of <strong><a title="YooPick" href="http://www.facebook.com/apps/application.php?id=8575690818">YooPick</a></strong> fame.</p>
<p>-</p>
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