The future of collective play: Fostering collaboration, network literacy and massively multiplayer problem-solving through alternate-reality games.

Can a computer game teach collective intelligence?

On another point she makes:

For example, the game presented players on a Web site with 210 pairs of GPS coordinates and time codes. Players were supposed to figure out what the combinations meant. Over the course of several weeks, hundreds of thousands of players from many countries came up with various suggestions, most of which did not lead to the solution. Eventually, by self-organizing into smaller groups that approached the problem from discrete angles, players were able to come up with the solution: that the codes designated pay phones around the world and specific times each would ring. Players then determined that there had to be someone on hand to answer each phone and get the clue that would be delivered.

Via Fabian John, Future games to harness players’ collective wisdom.

About Chris F. Masse

Founder and President of Midas Oracle
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